Day 55 Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend isabout to be reversed
The following appeared in an editorial in a business magazine.
“Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-.ve years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.”
Write a response in which you examine the stated and/or unstated assumptions of the argument. Be sure to explain how the argument depends on these assumptions and what the implications are for the argument if the assumptions prove unwarranted.
五问:
(1)“Although the sales of Whirlwind video games have declined over the past two years”和“The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-.ve years old, the age-group most likely to play video games”是事实,“a recent survey of video-game players suggests that this sales trend is about to be reversed”是结论,值得反驳吗?
(2)本题属于由调查得出结论类题目。请大家回顾理论部分:一项调查的有效性是由哪些因素决定的?这些因素在本题中都分别交代了吗?何种程度的交代才能使本文的论述显得有价值?
(3)游戏销量连续两年下滑,靠引入新游戏和大量投放广告就一定能解决问题吗?销量下滑是否还有其他原因?例如:定价过高、分销策略不科学等。
(4)文中是否交代了最新电脑与游戏销售之间的关系?你认为何种程度的交代才能加强原文的论述?比如,游戏玩家只有买了最新的电脑,才能玩这些新游戏。另外,喜欢玩游戏的人就一定喜欢玩 Whirlwind 引进的游戏吗?原文中是否给出了这些游戏的目标人群?个体特点是否可能与集体的不一致?目标群体是 10~25岁的青少年,但并不是每一个 10~25岁的青少年都喜欢玩游戏或玩 Whirlwind的游戏,或许价格对他们来说太贵,或者其他公司的游戏更吸引他们。
(5)广告投放一定能产生效果吗?哪些因素可能会影响广告的效果?密集程度显然是影响广告效果的因素之一,你能否说说其他的因素可能会如何影响其投放效果?例如:广告代言人知名度小,广告设计不吸引人等都会影响广告的效果。即便玩 Whirlwind游戏的人数会增长,一定会在接下来几个月内大幅度增长吗?